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What Makes A Game?

This level is made to work with one of the major things that make a game: Rules. The idea is the player picks up on what tiles will lead to what effects throughout the game. Default tiles do nothing, the red/ ones with holes send you back to spawn, and the blue/ice blocks make you unable to jump.
I was not able to make the scene look great due to lack of time

The recommendations were to add code for death, code for tiles, better textures, and tiles that werent "red for death"

The room during play testing

The room during play testing

The room with new textures and updated code

The room with new textures and updated code

What makes a game