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Biped Animation

I am not entirely sure as to why they have gotten stuck in place, the most consistent way to make them return to their path is to turn off the script that runs their path?
On the bright side them being stuck lets us see the animations on them better

Biped Animation

So the agents are set up to run between patrol points and tap their foot for a seconds after getting to one

So the agents are set up to run between patrol points and tap their foot for a seconds after getting to one

Their little bat was made to swing a bit when the were hunting you

Their little bat was made to swing a bit when the were hunting you